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Attunement Slots are the player's maximum equipped number of Sorceries, Pyromancies and Miracles. Attunement slots are based on Attunement at level 10 Attunement the player gains his first Attunement Slot. Extra Attunement Slots come at Attunement level 10, 14, 18, 24, 30, 40, 50, 60, 80 and 99. The Southern Ritual Ring +2 gives 3 slots. The Black With Hat, which you can't get until Aldia's Keep gives one-slot. Are there other helms or armor that raise the number of attunement slots? The Dark Souls 2 How To Remove Attunement Slots SB Community Join the community Dark Souls 2 How To Remove Attunement Slots for the chance to learn all interesting news around top bookmakers that also offer the best bonuses for new and existing players. Keep on returning for more professional reviews we add on a daily basis.
Attribute governing number of spells that can be attuned. Boosts spell-casting speed.
Attunement Level | Spell Slots Available |
---|---|
0-9 | 0 |
10-12 | 1 |
13-15 | 2 |
16-19 | 3 |
20-24 | 4 |
25-29 | 5 |
30-39 | 6 |
40-49 | 7 |
50-59 | 8 |
60-74 | 9 |
75-99 | 10 |
Item | Increase | Other Effects |
---|---|---|
Black Witch Hat | 1 | |
Southern Ritual Band | 1/2/3 |
Item | Increase | Other Effects |
---|---|---|
Saint's Hood | 10% (rounded up) | FAI +1 |
Hexer's Hood | 10% (rounded up) | INT +1 FAI +1 |
Northern Ritual Band | 10/20/30% (rounded up) | HP -20/35/50% |
Item | Restores | Other Effects |
---|---|---|
Crown of the Old Iron King | 20% (rounded up) every 2 minutes (with or without Vendrick's Blessing) |
Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.
If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.
Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).
Spell Casts (Base ATT) | With 15 ATT | With 26 ATT | With 32 ATT | With 38 ATT | With 43 ATT | With 49 ATT | With 58 ATT | With 79 ATT | With 94 ATT |
---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | 2 | - | - | - | 3 |
1 (b) | - | - | - | - | - | - | - | - | - |
2 (a) | - | - | - | - | 3 | - | - | - | 4 |
2 (b) | - | - | 3 | 3 | - | 4 | - | - | 5 |
2 (c) | - | 3 | - | 4 | 5 | 6 | 7 | 8 | 10 |
2 (d) | - | - | - | 3 | - | 4 | - | 5 | 6 |
3 | - | - | 4 | - | - | 5 | - | - | 6 |
3 (b) | 3 | 4 | - | 5 | 7 | 9 | 11 | 13 | 15 |
4 | - | - | 5 | - | 6 | - | 7 | - | 8 |
4 (b) | - | 5 | 6 | - | 7 | 8 | - | 9 | 10 |
5 | ? | 6 | ? | 8 | - | 9 | 10 | 11 | 12 |
6 | - | - | - | - | 7 | - | - | - | 8 |
8 | - | 9 | 10 | 11 | - | 12 | 13 | 14 | 15 |
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 20 |
10 (b) | - | 11 | - | 12 | - | 13 | - | 14 | 15 |
15 | - | 16 | - | 17 | - | 18 | - | 19 | 20 |
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 30 |
30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 40 |
Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).